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BATTLEFIELD ART

Here's a sample of art made for the Battlefield franchise.  Images of the game assets were captured using the Frostbite engine.  The images were then imported into Illustrator to be used as guides for creating the vector artwork.  Stroke lines were used for the fine details to keep the line widths consistent.  Battlefield 1 and Battlefield V relied heavily on vector art for its UI.​

BG_09_1080_BlueGray.png

BATTLEFIELD V - VEHICLES AND WEAPONS ICONS

valentine.png
Staghound.png
PAK40.png
churchill_MKVII.png
V1_Rocket.png
PanzerIVTank_2.png
blenheim.png
C47.png
Tiger.png
Panzer38t.png
JU88A.png
AstraTorresAirship.png
Sturmtiger.png
KubelwagenTransport.png
HanomagHalftrack.png
blenheim.png
Stuka_JU-87_B-2.png
SpitfirePlane_MX-Vb.png
M3.png
ChurchillGunCarrierTank-2.png
KettenkradLightTransport.png
FLAK38AA_towable.png
BF 109-2.png
6Pounder QF6pdr.png
Beretta1918.png
BergmannSchmeisserMP18.png
BrowingA5.png
CeiRigotti.png
HuotAutoRifle.png
HotchkissLMG.png
Hellriegel1915.png
MauserC96CCarbine.png
Luger1906.png
LewisLMG.png
LugerArtillery.png
M1911ExtendedMag.png
LeeEnfield.png
LeeEnfieldSMLE.png
MadsenMG.png
Maxim0815.png

The Battlefield franchise uses a lot of icons many of which are representative of real-world vehicles and weapons.  Accuracy is very important when it comes to these icons.  

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The Battlefield V - Vector vehicle and weapons icons.  3D models are captured in the game editor as reference and then the images are imported into Illustrator as the guide.  Then the icons are first made as silhouettes and details are added with stroke lines for consistency.

BATTLEFIELD 2042 - WEAPONS ICONS

RUM__Weapons_M416_01.png
GRA__Panzerschrek.png
ALX__Weapons_M416.png
ALX__Weapons_M240B.png
GRA__M1Garand.png
ALX__Weapons_Type-88.png
ALX__Weapons_M16A3.png
ALX__AN-94_Default.png
ALX__Weapons_SVD_L.png
ALX__Weapons_ACW-R.png
ALX__Weapons_DAO-12.png
ALX__Weapons_G3A3.png

In Battlefield 2042 - 3d vehicle and weapons icons were introduced.  This required a whole new workflow to produce all of the weapons and vehicles icons.  3D models were created by the modelers and then was set up with all of the attachments on separate layers in their proper positions.  The file was then imported into Blender and cleaned up so that only the highest resolution were visible.  Then the models were rendered out using a fixed camera and lighting.  Each layer was rendered separately so as to keep the proper positioning of the attachments.  Then all of the rendered layers were brought into Photoshop to process.  Finally the finished icons were imported into the game engine. 

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BATTLEFIELD 4 - CLASS SPECIALIZATION ICONS

Motion Sensor Upgrade.png
Arrows_256x256_01.png
Ammo.png
Explosive.png
40mm Grenades.png
Advanced Unspot.png
Medkit Upgrade.png
Cover.png
Suppression.png
Flack.png
More Deployed Mines.png
ammo Bag Upgrade.png
Grenades.png
Rockets.png
Mortar Upgrade.png
Medical Unit.png
Mines.png
Hold Breath.png
Supply Unit.png
Repair Unit.png
Fast Repair.png
Defib Upgrade.png
Reduce Fall.png
Quicl Regen.png

The Battlefield 4 Class Specialization icons were created in Photoshop using the vector tool.​​​

BATTLEFIELD 4 - VEHICLE CATEGORY ICONS

AAV.png
ARMORED JEEP.png
STATIONARY TOW SIDE.png
STEALTH JET.png
ATTACK HELI.png
TANK - IFV SIDE.png
ATTACK JET.png
TANK - IFV.png
FAST ATTACK BOAT.png
FAST JEEP.png
GROUND ATTACK JET.png
TANK - MBT.png
TRANSPORT HELI.png
JET SKI.png
SCOUT HELI.png
STATIONARY AA.png
STATIONARY MG SIDE.png
STATIONARY MG.png

The Battlefield 4 Vehicle Category icons were created in Photoshop using the vector tool.​

BATTLEFIELD BC2 PORTAL - TRAITS ICONS

Sprint_1.png
T-UGS.png
EODBot.png
AmmoBox_1.png
RepairTool_1.png
RepairTool.png
SOFLAM.png
SurplusMedKit.png
RadioBeacon.png
Minesweeper.png
Resourceful.png
MAV.png
MedKit-2.png
MedicKit_ImprovedRange.png
FlareGun.png
FLACK.png
DisableExplosives.png
Defibrillator.png

The Traits icons for Battlefield Bad Company 2 Portal version were created in Adobe Illustrator.  These icons are updated versions of the original Bad Company 2 icons.

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